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Rustlers OnlineWeapons & equipment.

32 weapons · 6 equipment items

Rustlers Online — Arsenal

Pistols

Six-Shooter in-game model

Six-Shooter

A balanced sidearm. Hold your aim to prepare Trigger Moment, then fan the hammer when an enemy gets close.

6 ROUNDS
Bulldog in-game model

Bulldog

A quick-draw, double-barrel pocket pistol. Best up close; do not waste either shot.

2 ROUNDS
Colt Lightning in-game model

Colt Lightning

A Colt that fires without manually cocking the hammer. Fast follow-up shots, but it empties quickly.

6 ROUNDS
Engraved Colt in-game model

Engraved Colt

Heavy rounds and a hard kick. Pick your shots; this Colt cannot be fanned.

6 ROUNDS
LeMat in-game model

LeMat

A large capacity keeps the pistol fight going. Reloads one round at a time; do not get caught unprepared.

9 ROUNDS
Schofield in-game model

Schofield

Its break-action frame reloads in one motion. Accurate at medium range, slower when fanning up close.

6 ROUNDS
Volcanic in-game model

Volcanic

A brass-framed lever-action pistol. Fast shots and a large magazine; light rounds lose strength at range.

10 ROUNDS

Rifles

AK Carbine in-game model

AK Carbine

Built for sustained medium-range fire. Recoil grows with longer bursts, and running spreads your aim.

30 ROUNDS
Evans in-game model

Evans

Its large magazine keeps the fight moving. Use it at close to medium range and allow time to reload.

22 ROUNDS
Henry 1860 in-game model

Henry 1860

Fast shots and a large magazine. Keeps pressure up close; loses power against distant targets.

16 ROUNDS
Mauser Carbine in-game model

Mauser Carbine

Fires while the trigger is held. Suited to mobile close-range fights; power and accuracy fall off at range.

20 ROUNDS
Spencer in-game model

Spencer

A cavalry carbine firing heavy rounds. Strong at medium and long range, with a slower rate of fire.

7 ROUNDS
Winchester in-game model

Winchester

A balanced lever-action rifle for close and medium range. Useful on the move; loses strength over distance.

8 ROUNDS

Shotguns

Burgess in-game model

Burgess

A pump-action shotgun for repeated close-range fights. Find cover while loading shells one by one.

6 ROUNDS
Greener in-game model

Greener

A short double-barrel with a wide spread. Devastating around corners, weaker as distance grows.

2 ROUNDS
Model 1887 in-game model

Model 1887

A tighter spread reaches a little farther. Stay out of the open while cycling the lever.

5 ROUNDS
Stagecoach in-game model

Stagecoach

Two barrels and a quick second shot. Use it up close, then find a corner to reload.

2 ROUNDS

Sniper rifles

Creedmoor in-game model

Creedmoor

A scoped target rifle. Accurate at range with follow-up shots; cumbersome in narrow streets.

4 ROUNDS
Kar98 in-game model

Kar98

A bolt-action long rifle with iron sights. Keep your distance; cycling the bolt takes time up close.

5 ROUNDS
Rolling Block in-game model

Rolling Block

A quick-shouldering hunting rifle with iron sights. Take your time between shots.

3 ROUNDS
Sharps in-game model

Sharps

A scoped, single-shot buffalo rifle. Hits hard; missing leaves you with a lengthy reload.

1 ROUND
Whitworth in-game model

Whitworth

A long-range sniper rifle with a brass scope. One round; choose your moment to aim and reload.

1 ROUND

Melee

Arkansas Knife in-game model

Arkansas Knife

A light dagger for quick strikes and frequent throws. Does not hit as hard as heavier blades up close.

Hatchet in-game model

Hatchet

A heavy woodcutter's axe with a long reach. Hits hard, but takes time to raise and recover.

Bowie Knife in-game model

Bowie Knife

Light in the hand, quick to strike. Throw it or circle behind an opponent.

Blacksmith Hammer in-game model

Blacksmith Hammer

A heavy hit with a short reach. Can be thrown; a miss takes time to recover from.

Pickaxe in-game model

Pickaxe

A long-reaching melee weapon with strong knockback. Heavy to carry and cannot be thrown.

Machete in-game model

Machete

A broad blade with a long reach. Moves quickly in hand; follows a slower, curved path when thrown.

Cavalry Saber in-game model

Cavalry Saber

A long lunge knocks opponents back. Use it to close the gap; this blade cannot be thrown.

Tomahawk in-game model

Tomahawk

A broad-headed axe made for throwing. In melee, wind up a little earlier than you would with a knife.

Heavy weapons

Hand Gatling in-game model

Hand Gatling

Once the barrels spin up, it keeps a corridor under fire. Heavy to carry with a long reload.

80 ROUNDS
Zalinski in-game model

Zalinski

Fires arcing explosive rounds to shake up enemies behind cover. Do not get caught unprepared up close.

1 ROUND

Throwable equipment

Dynamite in-game model

Dynamite

Disrupt cover with a blast and knockback. Can also set off TNT barrels.

Trap in-game model

Trap

Set it in narrow passages. Briefly holds an opponent who steps on it.

Molotov in-game model

Molotov

Leaves fire where it lands. Block a route or force an opponent out of cover.

Dust Bomb in-game model

Dust Bomb

Creates a dust cloud that blocks sight. Buys time to approach or retreat.

Tar Bomb in-game model

Tar Bomb

A sticky patch slows opponents and prevents sliding. Place it on a route.

Shrapnel in-game model

Shrapnel

Injures and stuns opponents over a wide area. Does not knock them back like dynamite.